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WildDEV.readme
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1999-03-02
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Short: Developer archive for WILD, the 3D library for games.
Author: ingpippa@mbservice.it Pyper
Uploader: ingpippa@mbservice.it Pyper
Type: dev/misc
New: Contains also new demos code... FountainOfFire and LoadSave, and new includes about objects and anim.
That's the first developer material for Wild.
Contains:
Developer/
Examples/
src/
Here are the sources of the demos.
I use DevPac for the asm, and gcc (egcs) for the C.
If you try to re-assemble or re-compile them, probably will be
difficult... I use some scripts for makefile, and... try, you'll see.
I included them to be seen, not to be recompiled.
Docs/
here are the docs. Now, only wild.doc is present, and is also very
incomplete. Most of the functions aren't still documented... I'll
update...
CoderHelp/
here are some help files, to code modules.
But if you want to code a module, say-me before, I'll send you some
more info...
Include/
Here are the includes (C and Asm) for WILD.
They are not complete: some in C are missing, and some asm are missing.
There are also the inline, made with FD2Pragma.
More includes are needed for the inlines, you can get in the FD2Pragma
archive, on aminet.
Support/
Here there are a lot of useless files, most are obsolete, but some are
needed to recompile the oldest demos: the TestSectors are Sectors made
in asm, to be included in the source code.
Some other are misc routines, and even my profiler.library.
If you find something useful, say me!
Appunti/
And here are my internal docs, some notes, some projects,... some written
in english, some in italian. Take care, some ideas are changed, but the
last ones are quite reliable. Read just for curiosity, not take it serious.
============================= Archive contents =============================
Original Packed Ratio Date Time Name
-------- ------- ----- --------- -------- -------------
1895 869 54.1% 19-Feb-99 18:17:44 README.developer
4260 1877 55.9% 19-Feb-99 18:17:44 +Animate.txt
2206 1215 44.9% 19-Feb-99 18:17:42 +Appunti.txt
3660 1831 49.9% 19-Feb-99 18:17:42 +Bugs.txt
975 541 44.5% 19-Feb-99 18:17:42 +Collisioni.txt
1444 723 49.9% 19-Feb-99 18:17:42 +Design.doc
4734 2178 53.9% 19-Feb-99 18:17:44 +FastTexture.txt
969 557 42.5% 19-Feb-99 18:17:44 +FileFormat.txt
1905 959 49.6% 19-Feb-99 18:17:44 +Format_WABL.txt
157 123 21.6% 19-Feb-99 18:17:44 +Format_WILF.txt
4332 2146 50.4% 19-Feb-99 18:17:42 +History.txt
3143 1380 56.0% 19-Feb-99 18:17:42 +Loader.txt
956 678 29.0% 19-Feb-99 18:17:44 +Loader.txt.info
986 495 49.7% 19-Feb-99 18:17:44 +Saver.txt
611 342 44.0% 19-Feb-99 18:17:44 +WildBuilder.txt
1652 759 54.0% 19-Feb-99 18:17:42 +WildEngineer.txt
2928 1329 54.6% 19-Feb-99 18:17:42 +WildPrefs.txt
694 417 39.9% 19-Feb-99 18:17:44 +WorkPlan.txt
376 280 25.5% 19-Feb-99 18:17:00 +ExtensionBase.library
1885 866 54.0% 19-Feb-99 18:17:00 +ExtensionBase.library.s
644 445 30.9% 19-Feb-99 18:17:00 +ModuleBase.library
5335 2174 59.2% 19-Feb-99 18:17:00 +ModuleBase.library.s
2541 1199 52.8% 19-Feb-99 18:17:00 +ModuleBase_minimal.library.s
6939 2139 69.1% 19-Feb-99 18:17:00 +Wild.doc
6009 1861 69.0% 19-Feb-99 18:17:04 +Cynetic.s
5977 1847 69.0% 19-Feb-99 18:17:04 +Cynetic1.s
5805 1795 69.0% 19-Feb-99 18:17:04 +Cynetic2.s
6753 2160 68.0% 19-Feb-99 18:17:04 +Cynetic3.s
6117 1843 69.8% 19-Feb-99 18:17:04 +Cynetic4.s
1024 662 35.3% 19-Feb-99 18:17:04 +fusion256.pal
1024 863 15.7% 19-Feb-99 18:17:04 +ice256.pal
1024 911 11.0% 19-Feb-99 18:17:04 +Various1.pal
99 78 21.2% 19-Feb-99 18:17:06 +debugoutput.h
180 124 31.1% 19-Feb-99 18:17:06 +entry.o
312 196 37.1% 19-Feb-99 18:17:06 +entry.s
10247 2405 76.5% 19-Feb-99 18:17:06 +FountainOfFire.c
8138 2768 65.9% 19-Feb-99 18:17:06 +FountainOfFire.o
135 93 31.1% 19-Feb-99 18:17:06 +mak
1962 801 59.1% 19-Feb-99 18:17:06 +startup.c
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21341 4276 79.9% 19-Feb-99 18:17:02 +InitScene_reversebsp.o
2496 952 61.8% 19-Feb-99 18:17:02 +Kube.c
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